Sunday 24 February 2019

DR Campaign - What that coming over the Hill?



Midure Delthlnor forces had setup camp in Darling wood near some ancient ruins. Most of the forest path was unsuited for a camp part from here where the forest clear a bit.



Midure Delthlnor inspecting the wagons


The Druchii forming watches and getting ready for the night. They could hear movement in the wood... getting large with every min. 


what is that! 


From the tower emerges an ancient queen. The living are apparently unwelcome in her castle.. or that what remains of it at least! 


The mourngal and zombie dragon make short of general infantry 

The mourngal weakened by the spearmen is banished by the crossbowmen, but not without taking a few more elven souls! 

During this time Midure Delthlnor and the zombie dragon struggle to over come each other, until the dragon attempted to set fire to the Druchii exposing a it soft underside and promptly killed (again) by  Midure Delthlnor! 

With her creatures banished, The Forgotten Queen retreats back into the forest to regain her powers! 



The dark elves quickly made a funeral pyre for they fallen comrades and decamp to get back to they ships as soon as possible! 



Albion DR campaign - Dark Elves raid





Bloody Elves – coming over here ruining games!
The Dark Elf enclave of Nagronath has become a haven for the race since the near destructions of Naggaroth. Malekith is the new Phoenix King of the now united eleven races has out lawed the Cult of Khaine.
However with the Ulthuan lost to the ocean, Malektih efforts are to reverse this and maintain the Kingdom of Athel Loren. Leaving the cult of khaine to maintain it old ways for now….
No photo description available.

Game 2: THE CONVOY 

The Attacker needs to escort a small convoy of carts or animals from the borders of his lord’s lands to the main city. En route, an enemy forces lies in wait to ambush them… they really want to get their
hands on those sheep!
The Attacker must move the convoy safely off of the opposite edge of the board. The Defenders must prevent this from happening.
SET-UP
The Attacker deploys in the SW deployment zone and the Defenders deploy in the SE,NW and NE deployment zones. Play this scenario on as large a table as you are able to.
SPECIAL RULES
The Attacking player must add three convoy markers to his retinue; more than one marker may be appointed to each unit. The rules for the convoy markers are as follows:
• The convoy markers must remain with the same escorting units throughout the game.
• A unit escorting a convoy has a maximum movement of 6”. It may not enter rough terrain or cross obstacles.
• Units with a convoy marker must deploy before any other units in the Attacker’s retinue.
• Units with a convoy marker may test for and make one Move order before the game begins.
• Escorting units may not be given Attack orders and must ignore Wild Charges (if applicable).
• If the escorting unit is wiped out or routs, the convoy markers with the unit are captured and removed from the game. The convoy markers may not be captured in any other way.
• If the escorting unit moves into contact with the opposite table edge (the NE deployment zone), that unit moves off the table with the convoy marker.
• Each convoy model is simply a token: move them out of the way of other models when required, and they do not count as part of the unit for measuring distances, cover or during battle/shooting.
• The Attacker ignores the following Courage test trigger: ‘Unit becomes your only unit remaining on the table’.
ENDING THE SCENARIO
Play continues until all three convoy markers have been removed from the game.
VICTORY CONDITIONS
The Attacker must safely exit the convoy from the NE deployment zone. Each marker removed in this way earns him 2 Glory. The Defender must prevent this by capturing the convoy markers and taking back to they deployment. Each captured marker earns him 2 Glory. Both players gain/lose Glory for Boasts.



The locals caravan moving into view


Midure Delthlnor overlooks the road ready to give the signal! 


The dark elves hiding along side the road


The Caravan move deeper into the trap



The dark elves spring the table and block the road


As the Dark elves move to assault the caravan, the natives scouts and vanguard spot and engage the elves before they can assault the wagons! With the aid of the forest and bowman the vanguard quickly ambush the attacked themselves and break the trap! 


Midure Delthlnor seeing trap failing, leads the attack to the front of the convey 


The natives repulse his initial assault and formed up a battle line. This obviously wasn't a regular supply train, the guard easily broke blockade and moved on too they original destination! 

Midure Delthlnor may have failed to capture this convey but they had enough loot to return Nagronath with. The great forest of Darling was nearby and the natives seemed to refuse to entry it for any reason....Surely nothing the Druchii could not handle! 

Sunday 17 February 2019

House Rules for DR Albion Campaign






So we have added a few elements inspired by pikemans lament, the idea is for players to reuse characters and for them to become major character in the history of the campaign... however i suspect most will just die like mere mortals. As you might have notice all the following tables have Rev Numbers, the idea is to improve them via play test. 

(BTW THIS TABLE NEEDS UPDATING! A WIN IS TOO GOOD A REWARD :) )


This table was inspired by the original Mighty Empires character casualty tables, but tweeted from Dragons Rampant.

We have found undead some what lacking and the summoner spell not really getting the correct vibe for a necromancy! So I came across these on the Dux Rampant  forum so we decided it was worth a try. 


The weather table inspired by the GW campaign Shadows over Albion, it was a pretty simple tweak for DR.


Siege Weaponry for Scenario only games



Hopefully the above will inspire you too add your own rules for your games.