Monday 21 January 2019

Two Tribes go to War - Albion DR campaign (Guest Summary)



So part of this campaign is for other players to go off and write/play they own games and filter it back
to myself to keep a record. Here is the first of those types of games!


Bronwyn is dead. Captured and killed at the hands of the Skaven. But something was amiss. During battle she had been noticeably weakened. Upon escaping the Skaven and hearing their murmurings  Lugg was able to make out that, she was “not for eating” as she was “nasty nasty tainted meat”


After several minutes and quite a few headaches, Lugg put the pieces together, Bronwyn had been poisoned! But by who?


Bronwyn had been chieftain of a reasonable sized piece of land in the North of Albion, several outlawed men from Neuland as well as descendants of Erikson's raids and Remas’s lost legion had put aside their differences and placed their faith in their chieftain. With Bronwyn and her brothers slain, no one was there to hold the fragile peace, and the two most powerful bands sought to control the land and a “democratic” process of determining the new chieftain was set.


Then Lugg returned with the news… and the only possible way to resolve her absence and appoint a new leader, conflict. The rich and cunning descendants of Erikson (also the prime suspect as although their lands were the richest but had very little in the way of potential expansion) challenged the other contender, the Neuland People’s Front, to decide who would usurp Bronwyn, and claim dominion over her lands. Although better equipped, Erikson was short on numbers, so roped in some nearby horseman from a local tribe, for a fee. Lugg however, had vanished without trace.


The NPF has skilled archers who had accompanied Bronwyn on previous campaigns and also bore witness to her capture by the Skaven, as such their will was not as formidable as their aim....


The attacking Erikson placed his formidable raiders in the centre, flanked on the left by spearmen from the lost legion of Remus and on the right by his elite bodyguard and the “hired help”


The NPF, with their skilled yet “sensitive” archers on the left, spearmen to the centre and heavy foot and wardogs to the rear, relied on the woodland to their right to provide some respite from the cavalry heavy enemy.


The warbands advance, NPF have some confusion in their ranks and fail to advance in time with one another.


Erikson's raiders numbers are reduced following a volley form the Neuland Outlaw band of archers. Both sides knew to secure the cover offered by the wall in the centre of the battlefield, and although sacrificing numbers in attempt to get their first, Erikson knew his men would soon be backed up by elite cavalry.


Tally ho!


What's that coming from the woods sir? The, elite riders, seeking to flank the NPF were soon set on by their leaders war dogs, who had been hiding in the woods until the scent of the enemy hit their fuzzy little snootumz. Aww doggies.


The riders are forced back and must regroup.


The lost legion falter after another volley from the skilled NPF archers
The leader of the NPF, see off a charge by the elite riders, but fails to hold firm and retreats, their war dogs wiped out by the unit of mercenary cavalrymen.


The knights, were prone and vulnerable, but Erikson's riders failed to press their advantage and amid the confusion, his raiders remained in cover, instead of firing off a volley.


Battered by enemy fire, and after losing their position holding the central waal, the NPF spearmen are battered and fails to rally, they leave the skirmish to rekindle their numbers and fight another day.


Despite seeing off a charge from the lost legion of Remus and wiping them from the field of battle, the outlaws can see that the outcome isn't looking good, and take to the woods.


With no units left, the knights concede defeat. Their fate undecided...


All that remains is to see how Erikson leadership of the old Kingdom of McDeath will affect the region!



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